MIR charred and melting metal shader (re-entry really sucks)

This is a shader that I developed for use on Mir as it falls out of the sky at the end of the animation. In actuality, this is ˝ of the whole MIR shader. The full shader is a layered shader with the real MIR texture map on spots that did not receive much friction during re-entry and with the charred and molten shader on spots like the sharp edges, or the almost non-exhistant solar panels. I will be able to map another shader in between them that adds a scored or darkened effect to the regular texture map where smoke and fire might have damaged the surface but not melted it.

This particular shader was made in Maya’s Hypershade and uses no textures.

MIR charred and melting metal shader (procedural shader, Maya)