SHOT 5 - Production Notes 

07/15/05

- contnued development of plume effect. I'm considering using a fluid simulation in conjunction with a procedural particle & I3D system If time permits
07/16/05 - continued with particle tests and started building the digital environment based off of the digital environment asset that I made for shot 5
   
   
     

PHOTOSHOP

 

 

 
houdini flame simulation tire dust simulation interactive light pass cigarette ember simulation  

cigarette smoke fluid simulation

mental ray render from maya scene

 

rendered elements combined to make a digital matte for the scene

 

   
               
               
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